Hi there! I am Apollo Trujillo, a multiple award winning Game Designer, Level Designer, and Combat Designer.

My current focuses are on polished gameplay design and implementation, technical know-how, and mentoring.

I have also held 40 world records in MGS games, and collaborated with several industry-related organizations, authors, and press outlets.

AWARD WINNER
PUBLIC’S CHOICE:
BEST IN VR

Webby Awards, Everest VR

3 TIMES AWARD FINALIST
BEST GAME, BEST ART, MOST INNOVATIVE

Playstation Awards Spain, Ren Hu

HONORABLE MENTION
BEST IN VR/AR

GDC Awards, In Death

STEAM AGGREGATE SCORE: 95%+

In Death

“IN THE SHORT LIST FOR BEST SPANISH INDIE GAME OF THE YEAR”

IGN Spain, Ren Hu

TOP 20 2018 VR GAMES

PCGamer, In Death

 

Games


Bike In Time

Gameloft’s Da Nang Premium Mobile Arcade Trials Game

Role: Lead Game Designer, Level Designer.

Read more…


In Death

 Steam VR & Oculus Store top seller VR roguelike shooter

Role: Senior Game Designer

Read more…


Ren Hu

Three-time Playstation Award finalist hack ‘n’ slash in HTML5

Role: Game Director

Read more…







And more…

Tests & Code Examples


Code Example: Doom (2016) Weapons


Kojima Productions Level Design Test (PDF)


Code Example: Combat AI


Game Jam Entry: REFLECTOBOTS


Mario 64 Movement Code Example

Selected Articles, Talks, and Interviews

Level Design talk – Icelandic Game Industry Group


DOOM (2016) Arcade Mode’s Scoring Feedback Loops – Gamasutra

DMCV Combat and Encounter Design Commentary

VR Game Stealth Level Design Test – 3D Prototype

III Playstation Awards Ceremony

Entrevista Ren Hu – Gamika

Entrevista Japon 2016 – Hobby Consolas

Entrevista Japon 2015 – Hobby Consolas


Entrevista Ren Hu – IGN España


Los 20 Mejores Speed Runs – Meristation


Fukatsu No F Preview – Hobby Consolas


Tekken 7 Preview – Meristation