Hi there! I am Apollo Trujillo, a multiple award winning Game Designer, Level Designer, and Combat Designer.

My current focuses are on polished gameplay design and implementation, technical know-how, and mentoring.

I have also held 40 world records in MGS games, founded IGDA’s Spanish Chapter, and have collaborated with several industry-related organizations, authors, and press outlets.

Currently working on: Undisclosed AAA project – Combat design 

Assorted Game Reviews

Award WINNER
Public’s Choice:
Best in VR

Webby Awards, Everest VR

“One of the Indies of the year. Badass”

Gamika, Ren Hu

AWARD honorable mention
BEST IN VR/AR

GDC Awards, In Death

“In the short list for best Spanish indie game of the year”

IGN Spain, Ren Hu

3 times Award Finalist
Best Game, Best Art, Most Innovative

Playstation Awards Spain, Ren Hu

Top 20 2018 VR Games

 

PCGamer, In Death

Steam aggregate Score: 95%+
 

In Death

Gameplay Score: 9

 

VRTheGamers, In Death 

Games

Bike In Time

Gameloft’s Da Nang Premium Mobile Arcade Trials Game

Role: Lead Game Designer, Level Designer.

Read more…

In Death

 Steam VR & Oculus Store top seller VR roguelike shooter

Role: Senior Game Designer

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Ren Hu

Three-time Playstation Award finalist hack ‘n’ slash in HTML5

Role: Game Director

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Tests & Code Examples

Selected Articles, Talks, and Interviews

Level Design talk – Icelandic Game Industry Group

DOOM (2016) Arcade Mode’s Scoring Feedback Loops – Gamasutra

DMCV Combat and Encounter Design Commentary

VR Game Stealth Level Design Test – 3D Prototype

III Playstation Awards Ceremony

Entrevista Ren Hu – Gamika

Entrevista Japon 2016 – Hobby Consolas

Entrevista Japon 2015 – Hobby Consolas

Entrevista Ren Hu – IGN España

Los 20 Mejores Speed Runs – Meristation

Fukatsu No F Preview – Hobby Consolas

Tekken 7 Preview – Meristation