In Death

In Death

In Death is a highly successful roguelite shooter developed exclusively for VR by Solfar Studios.

Challenges:

  • Designing and implementing ranged and melee combat in VR.
  • Polishing the VR locomotion system
  • Balancing over 50 weapons and 12 enemy archetypes.
  • Level Design of the entire “Dungeons” DLC

Role: Senior Game Designer, Combat Designer, Level Designer, Data Analytics and Production / PR assistance.

Team size: 11 full-time, several freelancers as needed.
Tools: Unreal Engine 4, Excel, SQL, and many others.