In Death
In Death is a highly successful roguelite shooter developed exclusively for VR by Solfar Studios.
Challenges:
- Designing and implementing ranged and melee combat in VR.
- Polishing the VR locomotion system
- Balancing over 50 weapons and 12 enemy archetypes.
- Level Design of the entire “Dungeons” DLC
Role: Senior Game Designer, Combat Designer, Level Designer, Data Analytics and Production / PR assistance.
Team size: 11 full-time, several freelancers as needed.
Tools: Unreal Engine 4, Excel, SQL, and many others.